Publisher or Punisher?
The amount of "cost cutting" and "bare minimum" of effort is way too obvious in this publisher's handling of the product ... Understandably I guess as in - where else are the customers likely to go? Serious network system issues that, as publisher should be addressed in some way by Gameforge - have been fully monetised by outside 3rd party sellers - making programes to "fix" what Gameforge will not touch. To their credit these 3rd parties do make available free versions .... but why should they? WHY should players be made to feel like "cheats" or "break the rules" at all .. simply to make a game function??!! If Gameforge would adjust their own networking to access the game ... this could be a non issue. Having played the game since its first availbility in Australia - the problems from Publishers "Punishing" instead of actualy "Publishing" - has been a serious killer of any motivation to actualy commit to the title the recent flood of power and skip / boost items on the cash shop instead of any real work put in by the publisher for fun or cosmetc items - is also motivation killing to play at all Please - Blue Hole - take charge of your IP .. your game .. and self publish Even if it meant a fresh start on a fresh Blue Hole managed server ... I for one WOULD start again knowing the developer was directly at the back of management This "middle man" problem we have .. is not doing any of the titles Gameforge "manage" any favours at all .. they have no reason to actualy care .. and their methods are increasingly "anti-player" or basicaly "retail toxic"
